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Taking into account the aforementioned characteristics

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Taking into account the aforementioned characteristics

Catégorie
1 - Groupes thématiques
Créé
mercredi 9 octobre 2019
Administrateur du Groupe
Mmoak2018

Looking ahead, as you can see, in the pictures below, almost all the characteristics are exhibited only in a numerical value, which is not very practical for me.For instance, a participant decided to pump the bow into crit and Astellia Online Asper rather than the usual percent chance of crucial harm, he'll see a numerical value where nothing is apparent. - STR - increases attack and defense. - AGI - increases accuracy and evasion. - DEX - as I know it, instantly increases the chance and directly the damage, and, is responsible for the parameters related to bodily crit. - CON - is responsible for power and CP indicators. - INT - protection and raises magic attack. - WIS - raises magic accuracy. - KNW - responsible for the parameters connected to the magic crit. - WIL - is accountable for signs of power spells (Spell Power) and mana.

There are additional parameters, which describe in detail how you developed your own character, I decided not to interpret the points, since many of them are intuitive.

- Physical Status Hit Speed - increases the precision of the physical status impacts. - Physical Status Duration - reduces the likelihood that the opponent will immediately remove the physical impacts of the status after they are applied. - Evasion - raises the opportunity to dodge physical / magic attacks. - Crucial Evasion - Reduce the possibility that a character is going to receive physical / magical damage. - Status Evasion - increases the chance to defend against the physical effects of standing. - Status Effectiveness - reduces the effectiveness of unwanted ones and increases the efficacy of status' positive physical magical effects. - Status Healing Rate - raises the chance to remove the status' negative physical / magical impacts.

Taking into account the aforementioned characteristics, let us have a bow along with its first skill, which hangs a debuff on the enemy, enabling you to inflict increased harm with some skills.As a result, when you use it, the character can only miss, hit with the ability without a buff, or hit with the ability, hang a buff, then the opponent simply removes it.It would seem that this sort of situation cannot occur with dinosaurs, however the last two cases have occurred to me several times already, due to that initially I was a little confused, since I did not know what was happening.

More Astellia Online Asper products in https://www.mmotank.com/Astellia-online-Asper.html

Catégorie
1 - Groupes thématiques
Créé
mercredi 9 octobre 2019
Administrateur du Groupe
Mmoak2018
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