Do everything right and still fail

La discussion lancée par Rshop2018 Il y a 9 mois


In terms of voting people out: no.It would mean that anybody who is down to a card could get kicked out by another three, who might not be friends but are all in agreement that they don't need him winning.As Loonacm said, the game itself should be stricter with AFK'ers. So, it should just kick them out, rather than continuing to play for them after waiting their turns out.BTW, in my experience, there are not that many AFK'ers. Maplestory items A great deal of botters, but the bots do perform, so they are much less of a nuisance. Nobody gains anything from truly AFK'ing, so people do not do that on purpose.

This is largely about the Madhouse, however, it applies to too many events in Maple, that have a part of RNG and limited efforts. Thus, also things like the Dark Lords of Darkness, Hunter's Club, SAO (although that you had a paid component), etc. An event needs to have a means to make sure everybody wins, provided they strive hard enough.

Examples for your Madhouse event: Allow going back in if reaching the Escape space, without consuming another pass. It's still possible not to find a particular page, even when allowed to roam the Madhouse eternally, but it gets vanishingly unlikely. Make it possible to buy any diary page you are missing by paying some (big) amount of coins.

Make the opportunity for getting a page out of the proper reactor go up with the number of attempts that you make, until it reaches 100% or until you get the page. So, if the prospect of a Test Tube dropping Page 2 starts out in 5 percent, then each time buy Maple Mobile Mesos you activate a Test Tube it will go up by another 5%, until after 20 Test Tubes you are assured of getting that page. When you get the webpage the opportunity resets to 5 percent and stays there.

I'm certain other methods can be considered. The important part is, again : be sure everyone who makes a sincere effort can finish the occasion. But making us work hard and then fail due to random chance, is bothersome, enraging, and unfair. Real Life does that, but we play games to escape the temptations of actual life, to not acquire more of them.

After a couple frustrating efforts in the train and beating Shao, I have come up with a way to kill her for Zero which should lead to no death (it did for me, twice in a row,) plus a couple(somewhat obvious, but still potentially helpful)tips for escaping maplestory m discussion the train. Most of this depends on the ability "Time Holding" so in case you're too low to have that ability, this might not be as helpful, but you still might find a few hints.

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